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Friday 3 January 2020 at 22:18
Un article qui explique comment le jeu "Commanche" (un simulateur d'hélicoptère) effectuait le rendu du terrain (en voxels). Excellent !
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Source: https://github.com/s-macke/VoxelSpace
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In: /home/dotmanacac/dotmana/streisand/sebsauvage/index.php:286
http://www.dotmana.com/streisand/sebsauvage/?GitHub-s-macke-VoxelSpace-Terrain-rendering-algorithm-in-less-than
#0 [internal function]: exception_error_handler(2, 'SQLite3::exec()...', '/home/dotmanaca...', 286, Array)
#1 /home/dotmanacac/dotmana/streisand/sebsauvage/index.php(286): SQLite3->exec('DELETE FROM upd...')
#2 /home/dotmanacac/dotmana/streisand/sebsauvage/index.php(451): VroumVroum_Blog->log_update(true, '50 elements upd...')
#3 /home/dotmanacac/dotmana/streisand/sebsauvage/index.php(792): VroumVroum_Blog->update()
#4 {main}